0,9 A sign beside the gate says: 'Past this gate lies the Twisted Forest where none dare to tread, neither evil nor good. Go back now...if survive you would.' ...noted by Kurt Reonis
1,2 Scavengers are chewing flesh from past battles. They look over at you and attack!

Holders and Undead Dragons!
...noted by Kurt Reonis
1,3 That's odd. A building here of all places? ...noted by Kurt Reonis
1,5 You push into some forested area. Where does this lead to? ...noted by Kurt Reonis
1,7 Shambling Mounds (12.6k XP)

The shamblers are dead, their ever-grasping tentacles and branches already wilting in the sun. So why are the vines wrapping themselves tightly around your ankles and pulling at you? You hack furiously, but for every vine you sever, two more take its place. You claw the muddy ground, but they pull you to the trunk of an immense, hollow tree, and inside. Through dark, musty passages you're dragged, finally to be left hanging upside-down like a plucked chicken from the ceiling of a stone cavern. After several attempts you are able to cut the vines, and land on the floor with a painful thud.

to Crooked Reed Under (15,0)
...noted by Kurt Reonis
1,14 A sign by the road says: 'North -- Crooked Reed
Westsouth -- Cragspire'
...noted by Kurt Reonis
2,5 There appears to be light coming through the blocks in the room. You try to push against the light... ...noted by Kurt Reonis
2,11 A sign by the road says: 'West -- Twisted Forest
East -- Crooked Reed
Traveling through the Twisted Forest is dangerous, and only the mad even try.'
...noted by Kurt Reonis
3,1 You peek into the closet, but some magical force pulls you in. Suddenly, you are magically lifted into the clouds. Soaring up an opening located just south of the Reed, you find yourself high in the sky. The quick flight from Crooked Reed to Asura Bluffs allow you to view the land for miles in every direction. Look, there's Tsugaria!

...text passed too fast...

You regain your senses and find yourself hiding in the bushes. 'Where am I?' You think. You push your way to the north and...
...noted by Kurt Reonis
3,15 A sign above this gate says 'To Cragspire' ...noted by Kurt Reonis
4,2 Why would someone make a trail to nowhere. Surely they need a better machete for easier trails! ...noted by Kurt Reonis
7,3 A sign above this door reads: 'Crooked Reed General Store and Farmer's Supply House' ...noted by Kurt Reonis
7,6 A sign by the door reads: 'The Sword of Brotherhood
Crooked Reed Arms and Armor Shop'
...noted by Kurt Reonis
7,7 A sign above the door here says: 'The Peacock Feather Inn'
(1pp)
...noted by Kurt Reonis
8,5 A sign above the door reads: 'Crooked Reed Training Academy' ...noted by Kurt Reonis
8,8 Peacock Feather Savings - Securing all your loot! ...noted by Kurt Reonis
8,9 A sign hanging above the street proclaims: 'Crooked Reed Public Market' ...noted by Kurt Reonis
8,10 'With all the troubles lately, we only hold the market once a week now, and everyone comes heavily armed. People even groups, have vanished from the roads to both the north and west!'

PC backs up.
...noted by Kurt Reonis
9,1 Ettins and Pyro Snakes (13.2k XP)

You poke through the hideout of the two-headed monsters, looking for any final shred of treasure. Instead of treasure, you find a wet, dark hole, just big enough to swallow your entire body when you unwittingly step into it. For a few moments you are stuck, unable to go up or down, but then the foul-smelling sides of the hole give way and you are unceremoniously dropped into the cavern below. The hole is now ten feet above your head, much too high to ever hope to reach. You examine the man-made walls and realize there must be another way out.

to Crooked Reed Under (2,7)
...noted by Kurt Reonis
9,4 You gaze in amazement at the magnificent home before you. You are drawn toward the laughter and music coming from within. 'You realize that this is where Father Bart's guards go to let off a little steam!' ...noted by Kurt Reonis
9,5 You gaze in amazement at the magnificent home before you. You are drawn toward the laughter and music coming from within. 'You realize that this is where Father Bart's guards go to let off a little steam!' ...noted by Kurt Reonis
9,12 Ice Worm and Widow Makers (17.7k XP)

You turn to leave the tiny room, but the door refuses to yield. The floor drops away, and you are propelled down a dark and musty chute. You fall a very long way, and are finally deposited in a cacophony of clanking metal on the floor of a beautifully decorated room. The opening from whence you came is nowhere to be seen.

to Crooked Reed Under (15,10)
...noted by Kurt Reonis
10,0 A brass plate bolted to this gate bears the inscription: 'To be opened only by those from beyond.' ...noted by Kurt Reonis
10,4 FW Dragon glares down at you. 'Well since you're here... I am Dragon, the head of Father Bart's Guard. I'm a little busy with my friend Lust at the moment, so listen closely. Many strange things have been happening here, but none stranger than the disappearance of no less than three farmers in the residential area in the west of this tiny town. Find who or what stole them away from here, and you may get to the bottom of the many troubles we now face.' ...noted by Kurt Reonis
10,5 FW Dragon glares down at you. 'Well since you're here... I am Dragon, the head of Father Bart's Guard. I'm a little busy with my friend Lust at the moment, so listen closely. Many strange things have been happening here, but none stranger than the disappearance of no less than three farmers in the residential area in the west of this tiny town. Find who or what stole them away from here, and you may get to the bottom of the many troubles we now face.' ...noted by Kurt Reonis
10,15 A sign by the road says: 'North -- Crooked Reed
Westsouth -- Cragspire'
...noted by Kurt Reonis
11,8 'Welcome! We are glad you're here to help defend us from the griffons. Beware also of the road to the north--I hear many stories of great lizards there, perhaps even dragons!' ...noted by Kurt Reonis
11,9 A brass sign, neatly polished and engraved in a beautiful but simple manner, says: 'Lanol the Bell-Caster' ...noted by Kurt Reonis
11,13 A broken wooden sign hangs from above the door to this old guild hall. ...noted by Kurt Reonis
11,14 Who was that? As the woman disappears into the air, she drops a piece of paper that reads 'The Bluffs are not safe. Go with friends! ...noted by Kurt Reonis
12,1 A sign by the road says: 'North -- the Old Lands (Road Closed)
South -- Crooked Reed and Cragspire'
...noted by Kurt Reonis
13,2 An established neighborhood used to be here. Now you only see overgrown plants and beautiful buildings that have been abandoned. ...noted by Kurt Reonis
13,5 Stepping inside the GOC training area, kobolds for training? ...noted by Kurt Reonis
13,8 There is the smell of horses here, but aside from that the stables are empty. ...noted by Kurt Reonis
13,9 A sign above the door says: 'The Crooked Reed Stable and Equine Supply Shop
We sell Lanol Stirrups'
...noted by Kurt Reonis
13,14 Standing before you is a metal sculpted sign that reads ...noted by Kurt Reonis
14,1 A tarnished hanging sign reads 'Crusaders of the Realms (COR!) - All Good starts here!' ...noted by Kurt Reonis
14,4 A broken down sign, vaguely pointing south says, ...noted by Kurt Reonis
14,7 Dang it! Now you have really stepped in it.. Phew, stinks! ...noted by Kurt Reonis
14,10 A sign reads 'The Guild Hall of Fame - Lost but not Forgotten' ...noted by Kurt Reonis
14,11 Recent work has been happening here. You wonder what this will be when its completed. ...noted by Kurt Reonis
14,14 Wooden plaque nailed on the door reads ...noted by Kurt Reonis
15,1 The room is quite dark. Even the chained up bugbear blew the tourch out and left. ...noted by Kurt Reonis

X-axis Y-axis Comments
0 9 A sign beside the gate says: 'Past this gate lies the Twisted Forest where none dare to tread, neither evil nor good. Go back now...if survive you would.'
1 2 Scavengers are chewing flesh from past battles. They look over at you and attack!

Holders and Undead Dragons!
1 3 That's odd. A building here of all places?
1 5 You push into some forested area. Where does this lead to?
1 7 Shambling Mounds (12.6k XP)

The shamblers are dead, their ever-grasping tentacles and branches already wilting in the sun. So why are the vines wrapping themselves tightly around your ankles and pulling at you? You hack furiously, but for every vine you sever, two more take its place. You claw the muddy ground, but they pull you to the trunk of an immense, hollow tree, and inside. Through dark, musty passages you're dragged, finally to be left hanging upside-down like a plucked chicken from the ceiling of a stone cavern. After several attempts you are able to cut the vines, and land on the floor with a painful thud.

to Crooked Reed Under (15,0)
1 14 A sign by the road says: 'North -- Crooked Reed
Westsouth -- Cragspire'
2 5 There appears to be light coming through the blocks in the room. You try to push against the light...
2 11 A sign by the road says: 'West -- Twisted Forest
East -- Crooked Reed
Traveling through the Twisted Forest is dangerous, and only the mad even try.'
3 1 You peek into the closet, but some magical force pulls you in. Suddenly, you are magically lifted into the clouds. Soaring up an opening located just south of the Reed, you find yourself high in the sky. The quick flight from Crooked Reed to Asura Bluffs allow you to view the land for miles in every direction. Look, there's Tsugaria!

...text passed too fast...

You regain your senses and find yourself hiding in the bushes. 'Where am I?' You think. You push your way to the north and...
3 15 A sign above this gate says 'To Cragspire'
4 2 Why would someone make a trail to nowhere. Surely they need a better machete for easier trails!
7 3 A sign above this door reads: 'Crooked Reed General Store and Farmer's Supply House'
7 6 A sign by the door reads: 'The Sword of Brotherhood
Crooked Reed Arms and Armor Shop'
7 7 A sign above the door here says: 'The Peacock Feather Inn'
(1pp)
8 5 A sign above the door reads: 'Crooked Reed Training Academy'
8 8 Peacock Feather Savings - Securing all your loot!
8 9 A sign hanging above the street proclaims: 'Crooked Reed Public Market'
8 10 'With all the troubles lately, we only hold the market once a week now, and everyone comes heavily armed. People even groups, have vanished from the roads to both the north and west!'

PC backs up.
9 1 Ettins and Pyro Snakes (13.2k XP)

You poke through the hideout of the two-headed monsters, looking for any final shred of treasure. Instead of treasure, you find a wet, dark hole, just big enough to swallow your entire body when you unwittingly step into it. For a few moments you are stuck, unable to go up or down, but then the foul-smelling sides of the hole give way and you are unceremoniously dropped into the cavern below. The hole is now ten feet above your head, much too high to ever hope to reach. You examine the man-made walls and realize there must be another way out.

to Crooked Reed Under (2,7)
9 4 You gaze in amazement at the magnificent home before you. You are drawn toward the laughter and music coming from within. 'You realize that this is where Father Bart's guards go to let off a little steam!'
9 5 You gaze in amazement at the magnificent home before you. You are drawn toward the laughter and music coming from within. 'You realize that this is where Father Bart's guards go to let off a little steam!'
9 12 Ice Worm and Widow Makers (17.7k XP)

You turn to leave the tiny room, but the door refuses to yield. The floor drops away, and you are propelled down a dark and musty chute. You fall a very long way, and are finally deposited in a cacophony of clanking metal on the floor of a beautifully decorated room. The opening from whence you came is nowhere to be seen.

to Crooked Reed Under (15,10)
10 0 A brass plate bolted to this gate bears the inscription: 'To be opened only by those from beyond.'
10 4 FW Dragon glares down at you. 'Well since you're here... I am Dragon, the head of Father Bart's Guard. I'm a little busy with my friend Lust at the moment, so listen closely. Many strange things have been happening here, but none stranger than the disappearance of no less than three farmers in the residential area in the west of this tiny town. Find who or what stole them away from here, and you may get to the bottom of the many troubles we now face.'
10 5 FW Dragon glares down at you. 'Well since you're here... I am Dragon, the head of Father Bart's Guard. I'm a little busy with my friend Lust at the moment, so listen closely. Many strange things have been happening here, but none stranger than the disappearance of no less than three farmers in the residential area in the west of this tiny town. Find who or what stole them away from here, and you may get to the bottom of the many troubles we now face.'
10 15 A sign by the road says: 'North -- Crooked Reed
Westsouth -- Cragspire'
11 8 'Welcome! We are glad you're here to help defend us from the griffons. Beware also of the road to the north--I hear many stories of great lizards there, perhaps even dragons!'
11 9 A brass sign, neatly polished and engraved in a beautiful but simple manner, says: 'Lanol the Bell-Caster'
11 13 A broken wooden sign hangs from above the door to this old guild hall.
11 14 Who was that? As the woman disappears into the air, she drops a piece of paper that reads 'The Bluffs are not safe. Go with friends!
12 1 A sign by the road says: 'North -- the Old Lands (Road Closed)
South -- Crooked Reed and Cragspire'
13 2 An established neighborhood used to be here. Now you only see overgrown plants and beautiful buildings that have been abandoned.
13 5 Stepping inside the GOC training area, kobolds for training?
13 8 There is the smell of horses here, but aside from that the stables are empty.
13 9 A sign above the door says: 'The Crooked Reed Stable and Equine Supply Shop
We sell Lanol Stirrups'
13 14 Standing before you is a metal sculpted sign that reads
14 1 A tarnished hanging sign reads 'Crusaders of the Realms (COR!) - All Good starts here!'
14 4 A broken down sign, vaguely pointing south says,
14 7 Dang it! Now you have really stepped in it.. Phew, stinks!
14 10 A sign reads 'The Guild Hall of Fame - Lost but not Forgotten'
14 11 Recent work has been happening here. You wonder what this will be when its completed.
14 14 Wooden plaque nailed on the door reads
15 1 The room is quite dark. Even the chained up bugbear blew the tourch out and left.

Last updated on May 5, 2023,
by Kurt Reonis